Todo3ds

Articles Posted in the Tutoriales Categoría

  • Captura de pantalla 2011-12-28 a la(s) 11.02.08

    Crear un florero y un macetero con 3DS Max

    Creating a basic shape of stand leg with spline Spline is a drawing method that enables you to draw basic lines or shapes in the same way that you would use the Pen Tool in Adobe Photoshop or Fireworks. We are going to start off by creating the basic shape of the stand leg using Spline. [...]

  • Captura de pantalla 2011-12-28 a la(s) 11.44.08

    Tutorial de Auto key, AKA: Easy animation en 3DS Max

    Create a “Sphere” and place it near the edge of the plane you created. (You can create a sphere though “Create>Standard Primitive>Sphere“.) Red Outline: Sphere/What you click on to make the sphere It is now time to start the animation part. I started off by rotating my viewport using the Rotate Arc button . When you are ready [...]

  • Captura de pantalla 2011-12-28 a la(s) 11.36.50

    Crear el logo de Windows en 3DS Max

    1 – Empieza creando un arco. ( Create > Shapes > Arc ) Tienes que arrastrar el objeto un poquito para que sea una curva muy pequeña, mira la imagen para que te hagas una idea. 2 – Duplica el arco, selecciónalo primero y arrástralo manteniendo pulsada la tecla shift. 3 – Botón derecho en [...]

  • Captura de pantalla 2011-12-28 a la(s) 11.31.41

    Colisionar objetos usando Reactor en 3DS Max

    The Initial Scene – Starting Off You should see the following scene upon opening the file provided, here are images from all the different viewports in case you wanted to create the scene yourself instead of using our files. If you do so, remember to animate the hit box using Auto Key to move towards [...]

  • Captura de pantalla 2011-12-28 a la(s) 11.24.08

    Usar Iluminación Global con VRay GI

    Assigning V-Ray As The Max renderer Engine Start 3DS Max and assign V-Ray as the renderer engine. To do this access the Render Scene window by hitting F10, scroll down to the Assign Renderer rollout and expand it by clicking once on it, then click on the ”…” button next to the Production field and select V-Ray from the list. Creating and Setting Up the Lights [...]

  • Perfect UVs by Pelt Mapping in 3ds Max

    UVs are the key to taking full advantage of 3D software. In fact, you can’t do much without a good UV set. Many Important functions such as Displacement concept and Texturing are directly depended on an object’s UVW mapping. So I’ve decided to show you how to create qualified UVs inside 3ds Max.The UVW Unwrap [...]

  • RayFire Tool v1.44

    RayFire Tool v1.44

    RayFire 1.44 update available .RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. RayFire 1.44 Tool feature list: NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit [...]

  • Robot Bike tranformers

    Robot Bike tranformers

    The new Bajaj DTSi commercial starring Pulsar 220, XCD 135 & Discover as ROBOTS. Created by Leo Burnett India & directed by Tarsem.

  • Brick textures

    Brick textures

    Brick textures16 JPG | 2500X2000 | 37mb http://letitbit.net/download/6c8c6e696089/walls.rar.html

  • ShaderMap™ Pro

    ShaderMap™ Pro

    ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or normal maps. ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface. ShaderMap Pro FeaturesFully tested in Windows® [...]