Creating a basic shape of stand leg with spline Spline is a drawing method that enables you to draw basic lines or shapes in the same way that you would use the Pen Tool in Adobe Photoshop or Fireworks. We are going to start off by creating the basic shape of the stand leg using Spline. [...]
Create a “Sphere” and place it near the edge of the plane you created. (You can create a sphere though “Create>Standard Primitive>Sphere“.) Red Outline: Sphere/What you click on to make the sphere It is now time to start the animation part. I started off by rotating my viewport using the Rotate Arc button . When you are ready [...]
1 – Empieza creando un arco. ( Create > Shapes > Arc ) Tienes que arrastrar el objeto un poquito para que sea una curva muy pequeña, mira la imagen para que te hagas una idea. 2 – Duplica el arco, selecciónalo primero y arrástralo manteniendo pulsada la tecla shift. 3 – Botón derecho en [...]
The Initial Scene – Starting Off You should see the following scene upon opening the file provided, here are images from all the different viewports in case you wanted to create the scene yourself instead of using our files. If you do so, remember to animate the hit box using Auto Key to move towards [...]
Assigning V-Ray As The Max renderer Engine Start 3DS Max and assign V-Ray as the renderer engine. To do this access the Render Scene window by hitting F10, scroll down to the Assign Renderer rollout and expand it by clicking once on it, then click on the ”…” button next to the Production field and select V-Ray from the list. Creating and Setting Up the Lights [...]
UVs are the key to taking full advantage of 3D software. In fact, you can’t do much without a good UV set. Many Important functions such as Displacement concept and Texturing are directly depended on an object’s UVW mapping. So I’ve decided to show you how to create qualified UVs inside 3ds Max.The UVW Unwrap [...]
Hello friends I will show how create a stock vector illustration 3d gold wedding ring images tutorial. I have used following techniques shown below in this 3ds max tutorial. [1]-Choose the Torus knot and create torus knot with the following size [2]-Place like me [3]-Apply the FFD 3×3×3 and select the control point Drag the [...]
Sebastian Schneider ha decidido crearse su propia camara estereoscópica en blender, ha creado un script en python que simula una cámara off-axis. En su página tiene un manual para configurar tu animación y poder verla luego con unas gafas 3D con el efecto deseado. http://www.noeol.de/s3d/
BlenderExtender es un plugin para el explorer con el que podrás crear vistas previas de los modelos 3D que tengas en tu ordenador. Para ello usa Blender para hacer los renders en tiempo real. Es necesario tener instalado Blender 2.48+ y Python 2.5. Para más información y descarga del plugin podeis hacer click aquí.
La versión 2.49 incluye una serie de cambios que mejorarán el desempeño como mejoras importantísimas al Blender Game Engine, múltiples streamings de texturas de video y que juegos creados con la game engine rinden hasta tres veces más rápido. El modelador trae grandes cambios como soporte para JPEG2000, renderizado en tiempo real para domos, pintar [...]