Benjamin Walther-Franks: Performance timing tools www.blender.org
Tal Hershkovich: Using Blender’s game engine for crowd simulation www.blender.org
Peter Arathoon: Creation of a Game-Based Interactive User Interface for Complex Databases www.blender.org
Przemyslaw Kroliszewski: Business with Blender and Burster www.blender.org
Andy Goralczyk: Blending Omega www.blender.org
Dennis Ferreira: Blender Advergame www.blender.org
Lukas Toenne: Node-based Particle System Development www.blender.org
Benjy Cook: Motion Capture & Blender – Past, Present, Future www.blender.org
Richard Olsson: Creating a 3D Flash game in 30 minutes and zero dollars www.blender.org
Jonathan Williamsom: Development pipeline for lowpoly, game-ready characters in Blender and Unity 3D www.blender.org